![]() A unique GATE parameter allows the envelope length to rescale, sequenced per-step and/or controlled/automated externally. MultiStage Envelopes with tension curves allow for dynamic sculpting with high precision. Flexible LFOs allowing you to make parts vary over time (pan/level/cutoff/reso/sample start), allowing for parts to sound more fluid. Furthermore, re-triggered steps will also generate new MIDI-out notes, if using Nerve for controlling external samplers, etc.Įach pad contains a unique ‘fat’ 2x-oversampled State Variable Filter. Unlike audio-based buffer-repeating effects, Nerve’s Repeater will follow swing/groove feel on a global level, maintaining your groove. Re-triggered portions can be automatically ‘sent’ to a different output pair for additional external processing on those specific moments. Trigger / Re-trigger patterns with the mouse or MIDI notes. Nerve features a unique Repeater control which allows you to re-trigger one or more pads on-the-fly to create fills and variations on-the-fly. You can store swing presets for future use. Nerve allows you to extract the timing + level information from a REX/RX2 loops, and have this apply to all of the rhythms with a single mouse gesture. For traditional WAV/AIF loops, three different user-selectable time-stretching options are available (slice+fill, granular stretch, resample) to get your loop to match your host sequencer BPM. Nerve allows for a single pad to contain up to 16 slices of a loop, with adjustable slice points, which will automatically get read from REX/RX2 files. On-board editing with 22 simultaneous pre-calculated DSP types allows you to slice/trim, sculpt, stretch, and bend and re-synthesize sounds into completely new sounds, with no play-time CPU expense. Random sample selection from the current folder (for one or all pads) is possible with hotkeys, for exploration of new sound combinations effortlessly. You can drag-and-drop soundfiles you already have on your hard disk (WAV/AIF/REX/RX2/AKAI SND format) and audition different samples instantly using navigation buttons. Nerve contains a large, comprehensive 2-Gigabyte library containing full presets, drumkits, patterns, one-shots, and loops made by a variety of world-class sound designers, including SampleMagic, PowerFX, Richard Devine, Dom Kane, SampleSquad, Bitword, Noise Inc., and many others, catering to a wide variety of musical genres. ![]() Nerve has an ergonomic mouse-driven Step Sequencer which allows you to program beats visually or by clicking rhythmically, with minimal mousing.Įverything you frequently want to control is instantly accessible in Nerve – no fumbling and excessive paging around to get things sounding how you want, in a window which won’t consume your entire screen real-estate. SND), or utilize the factory-included Drum Kits, Presets, Patterns, and Sounds. Create your own beats entirely from scratch using sounds you already have (AIF/WAV/REX/RX2/AKAI. ![]() Nerve was designed and coded by veteran dance music producers, with a diverse sample library included from many of todays top sound designers. Load up Serum and we think you’ll be able to notice both what you hear (solid high frequencies, extending flat all the way up to the limits of hearing) as well as what you don’t hear (no unwanted mud or aliasing gibberish- just good, clean sound).Nerve runs as a VSTi or AudioUnit plugin. In Serum, the native-mode (default) playback of oscillators operates with an ultra high-precision resampling, yielding an astonishingly inaudible signal-to-noise (for instance, -150 dB on a sawtooth played at 1 Khz at 44100)! This requires a lot of calculations, so Serum’s oscillator playback has been aggressively optimized using SSE2 instructions to allow for this high-quality playback without taxing your CPU any more than the typical (decent quality) soft synth already does. Many popular wavetable synthesizers are astonishingly bad at suppressing artifacts - even on a high-quality setting some create artifacts as high as -36 dB to -60 dB (level difference between fundamental on artifacts) which is well audible, and furthermore often dampening the highest wanted audible frequencies in the process, to try and suppress this unwanted sound. Artifacts mean that you are (perhaps unknowingly) crowding your mix with unwanted tones / frequencies. Without considerable care and a whole lot of number crunching, this process will create audible artifacts. Playback of wavetables requires digital resampling to play different frequencies.
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